mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 13:25:58 +00:00
41 lines
1.3 KiB
GDScript
41 lines
1.3 KiB
GDScript
extends Control
|
|
|
|
onready var master_slider = find_node("Master Slider", true, true)
|
|
onready var music_slider = find_node("Music Slider", true, true)
|
|
onready var sound_slider = find_node("SFX Slider", true, true)
|
|
onready var theme_buttons = find_node("Buttons", true, true).get_children()
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
OptionsController.load_options()
|
|
find_next_valid_focus().grab_focus()
|
|
master_slider.value = OptionsController.get_mas_volume()
|
|
music_slider.value = OptionsController.get_mus_volume()
|
|
sound_slider.value = OptionsController.get_sfx_volume()
|
|
|
|
func _on_Button_pressed():
|
|
AudioBus.emit_signal("button_clicked")
|
|
queue_free()
|
|
#MessageBus.emit_signal("change_scene", "Title")
|
|
|
|
func _on_Master_Slider_value_changed(value):
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_vol(value, "mas_vol")
|
|
|
|
func _on_Music_Slider_value_changed(value):
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_vol(value, "mus_vol")
|
|
|
|
func _on_SFX_Slider_value_changed(value):
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_vol(value, "sfx_vol")
|
|
|
|
func _on_Light_pressed():
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_theme("light")
|
|
|
|
func _on_Dark_pressed():
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_theme("dark")
|