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Boat-Battle/godot_ship/script/game/Gameplay/Board.gd
2021-11-11 20:45:38 -06:00

54 lines
1.5 KiB
GDScript

extends Node
# Path to Ship class, for instantiating new Ships in code
onready var Ship = load("res://script/game/Gameplay/Ship.gd")
var bottom_board # Player board
var top_board # Opponent board
var ships # list of Ships
var ship_count # number of 'active' (un-sunk) ships
# a board is square. This is its side lengths
var board_len = 10
# Called when the node enters the scene tree for the first time.
func _ready():
ships = []
ship_count = 0
# TODO: What state?
func getState():
pass
# Place a ship on the board at board-space coordinates
func placeShip(in_position, in_size, in_orientation):
ships.append(Ship.new(in_position, in_size, in_orientation))
pass
func getBottomBoard():
pass
func getShipCount():
return ship_count
func _init():
# Initialize the bottom_board to a 10x10 array
for _row in range(board_len):
bottom_board.append([])
for column in bottom_board:
column.resize(10)
# Initialize the top_board to a 10x10 array
for _row in range(board_len):
top_board.append([])
for column in top_board:
column.resize(board_len)
# worldspace_to_boardspace: convert a Vector2 in world-space to board-space
func worldspace_to_boardspace(coordinate:Vector2):
# subtract 36 to get the position relative to (0,0) on the board, and integer divide by 32
return Vector2(int(coordinate.x - 36) >> 5, int(coordinate.y-36) >> 5)
# Coordinates of ship's center. Ship extends [-(size-1 >> 1), (size/2 >> 1)]
func shiptoboard(ship:Ship):
for i in range (ship.)
pass