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Boat-Battle/godot_ship/script/game/Main.gd
2021-10-20 02:26:32 -05:00

55 lines
1.6 KiB
GDScript

extends Control
# Scenes
var title_screen
var gameplay
var options
var debug_menu
var debug_enabled = true
# Called when the node enters the scene tree for the first time.
func _ready():
# Connect to signals
MessageBus.connect("change_scene", self, "_on_scene_start")
MessageBus.connect("kill_scene", self, "_on_scene_kill")
MessageBus.connect("quit", self, "_on_quit_request")
MessageBus.connect("return_to_title", self, "_on_title_request")
# Create the scenes
title_screen = preload("res://scenes/Title Screen.tscn")
gameplay = preload("res://scenes/Gameplay.tscn")
options = preload("res://scenes/Options.tscn")
debug_menu = preload("res://scenes/Debug Menu.tscn")
if debug_enabled:
add_child(debug_menu.instance())
_on_scene_start("Title")
# Creates a new instance of each menu scene
func _on_scene_start(scene):
print ("_on_scene_start(",scene,")")
match scene:
"Singleplayer": add_child (gameplay.instance())
"Multiplayer":
add_child (gameplay.instance())
# add_child (multiplayercontroller.instance())
"Options": add_child (options.instance())
"Title": add_child (title_screen.instance())
# Kills all child nodes with name matching `scene`
func _on_scene_kill(scene):
print ("_on_scene_kill(",scene,")")
var c = get_children()
for i in range (c.size()):
if c[i].name == scene:
c[i].queue_free()
# Quits
func _on_quit_request():
print ("_on_quit_request()")
get_tree().quit()
# Kills the current tree and replaces it with a new one
func _on_title_request():
print ("_on_title_request()")
return get_tree().change_scene("res://scenes/Main.tscn")