mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
46 lines
1.5 KiB
GDScript
46 lines
1.5 KiB
GDScript
extends Control
|
|
|
|
onready var master_slider = find_node("Master Slider", true, true)
|
|
onready var music_slider = find_node("Music Slider", true, true)
|
|
onready var sound_slider = find_node("SFX Slider", true, true)
|
|
onready var theme_buttons = find_node("Buttons", true, true).get_children()
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
OptionsController.load_options()
|
|
find_next_valid_focus().grab_focus()
|
|
master_slider.value = OptionsController.get_mas_volume()
|
|
music_slider.value = OptionsController.get_mus_volume()
|
|
sound_slider.value = OptionsController.get_sfx_volume()
|
|
|
|
func _on_Button_pressed():
|
|
AudioBus.emit_signal("button_clicked")
|
|
queue_free()
|
|
#MessageBus.emit_signal("change_scene", "Title")
|
|
|
|
func _on_Master_Slider_value_changed(value):
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_mas_vol(value)
|
|
OptionsController.save_options()
|
|
|
|
func _on_Music_Slider_value_changed(value):
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_mus_vol(value)
|
|
OptionsController.save_options()
|
|
|
|
func _on_SFX_Slider_value_changed(value):
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_sfx_vol(value)
|
|
OptionsController.save_options()
|
|
|
|
func _on_Light_pressed():
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_theme("light")
|
|
OptionsController.save_options()
|
|
|
|
func _on_Dark_pressed():
|
|
AudioBus.emit_signal("button_clicked")
|
|
OptionsController.set_theme("dark")
|
|
OptionsController.save_options()
|