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Boat-Battle/godot_ship/script/game/Setup.gd

65 lines
1.9 KiB
GDScript

extends Control
signal board_ready
onready var Ships = ["2Ship", "3ShipA", "3ShipB", "4Ship", "5Ship"]
var light_theme = load("res://light_theme.tres")
var dark_theme = load("res://dark_theme.tres")
class ShipData:
var Position: Vector2
var Length: int
var Orientation: bool # (True = vertical) (False = horizontal)
var Variant: int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
# Moves the focus to this menu
if find_next_valid_focus(): find_next_valid_focus().grab_focus()
get_node("PlaceShipDialog").get_ok().rect_min_size.x = 50
var _errno = 0;
_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
_on_change_theme(OptionsController.get_theme())
func _on_Confirm_Placement_pressed():
# Make the button noise
AudioBus.emit_signal("button_clicked")
var valid = true
for ship in Ships:
# validate_placement returns the x-axis distance from the board
# if this is more than zero, the ship is invalid
if get_node(ship).validate_placement():
valid = false
print ("Placement: ", valid)
if valid == false:
get_node("PlaceShipDialog").popup()
else:
#Saves the location of ships and length of ship into an array
var ship_data = []
for ship in Ships:
ship = get_node(ship)
var data = ship.get_shipdata()
ship_data.append(data)
#print out the array for testing
for x in ship_data:
print_debug("Ship Position: ", x[0], ", Ship Length: ", x[1], ", Ship Orientation: ", x[2], ", Variant: ", x[3])
# Return the shipLocation array to those listening on game_ready
emit_signal("board_ready", ship_data)
queue_free()
return valid # Replace with function body.
func _on_Clear_pressed():
AudioBus.emit_signal("button_clicked")
for ship in Ships:
get_node(ship).clear()
pass # Replace with function body.
func _on_change_theme(theme):
if theme == "light":
self.set_theme(light_theme)
elif theme == "dark":
self.set_theme(dark_theme)