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Boat-Battle/godot_ship/script/game/Gameplay/Game.gd
2021-11-14 02:50:39 -06:00

92 lines
2.7 KiB
GDScript

extends Node
class ShipData:
var Coor: Vector2
var Length: int
var Orientation: bool #vertical is true, (Trueship = vertical) (Falseship = horizontal)
var light_theme = load("res://light_theme.tres")
var dark_theme = load("res://dark_theme.tres")
# Preloaded assets, to be used later
# TODO: Move Setup into the Player. It's just here, for now, so that it can be tested and the game doesn't appear broken
onready var Setup = preload("res://scenes/Game/Setup.tscn")
# TODO: Move Fire into the Player. See above.
onready var Fire = preload("res://scenes/Game/Fire.tscn")
# Path to Player class, for instantiating new Players in code
onready var Player = preload("res://scenes/Game/Player.tscn")
onready var Victory = preload("res://scenes/Game/Victory.tscn")
# Array of instances of the Player class; stores the Players
var players # = player1, player2, ...
# turn counter
var turn = 0
# Variable transporting hit state between players
var hit = false
# Variable tracking whether a game is multiplayer (so that the correct Player type can be spawned)
# TODO: Multiplayer
var is_multiplayer = false
# Called when the node enters the scene tree for the first time.
func _ready():
# TODO: Move Setup into the Player.
var setup = Setup.instance()
setup.connect("game_ready", self, "game_setup")
add_child(setup)
get_node("ConfirmationDialog").get_ok().text = "Yes"
get_node("ConfirmationDialog").get_cancel().text = "No"
get_node("ConfirmationDialog").get_ok().rect_min_size.x = 100
get_node("ConfirmationDialog").get_cancel().rect_min_size.x = 100
var _errno = 0;
_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
_on_change_theme(OptionsController.get_theme())
# TODO: Move Setup into the Player.
func game_setup(_ships):
print_debug("Congrats! Setup complete.")
# TODO: Move Fire into the Player.
add_child(Fire.instance())
# Member functions:
# game_start: starts the game
func game_start():
pass
# victory_screen: display the victory screen
func victory_screen():
# TODO: Create the victory screen, fill it with knowledge
pass
# display_turn(): display which turn it is on the screen
func display_turn():
# TODO: Update the turn display, if there is one?
pass
func _on_Forfeit_pressed():
AudioBus.emit_signal("button_clicked")
get_node("ConfirmationDialog").popup()
func end():
queue_free()
func _on_Button_button_down():
AudioBus.emit_signal("button_clicked")
var victory = Victory.instance()
add_child(victory)
victory.connect("exit_main", self, "end")
func _on_ConfirmationDialog_confirmed():
end()
func _on_change_theme(theme):
if theme == "light":
get_node("Buttons").set_theme(light_theme)
elif theme == "dark":
get_node("Buttons").set_theme(dark_theme)