mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
43 lines
1.2 KiB
GDScript
43 lines
1.2 KiB
GDScript
extends Control
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var light_theme = load("res://light_theme.tres")
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var dark_theme = load("res://dark_theme.tres")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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var _errno = 0;
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_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
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_on_change_theme(OptionsController.get_theme())
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func _on_Singleplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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queue_free()
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func _on_Multiplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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queue_free()
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func _on_Options_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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func _on_Credits_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Credits")
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queue_free()
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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queue_free()
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func _on_change_theme(theme):
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if theme == "light":
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self.set_theme(light_theme)
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elif theme == "dark":
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self.set_theme(dark_theme)
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