mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
1c06faf017
Added texture function to Fire.gd to load the correct sprites for a hit/miss and make it so that the player cannot fire on positions that they have already fired at.
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/game/RedCrosshair.png" type="Texture" id=1]
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[ext_resource path="res://script/game/Gameplay/Fire.gd" type="Script" id=2]
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[ext_resource path="res://script/game/Gameplay/Crosshair.gd" type="Script" id=3]
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[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=4]
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[node name="Fire" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="board_blue" type="Sprite" parent="."]
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position = Vector2( 18, 18 )
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texture = ExtResource( 4 )
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centered = false
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Crosshair" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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script = ExtResource( 3 )
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[node name="Fire" type="Button" parent="."]
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margin_left = 443.545
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margin_top = 264.473
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margin_right = 528.545
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margin_bottom = 318.473
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text = "FIRE"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="FireDialog" type="AcceptDialog" parent="."]
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pause_mode = 2
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margin_right = 83.0
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margin_bottom = 58.0
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dialog_text = "You must select a valid position"
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[connection signal="pressed" from="Fire" to="." method="_on_Fire_pressed"]
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[connection signal="confirmed" from="FireDialog" to="." method="_on_FireDialog_confirmed"]
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