mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
44 lines
1.4 KiB
GDScript
44 lines
1.4 KiB
GDScript
extends Control
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onready var master_slider = find_node("Master Slider", true, true)
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onready var music_slider = find_node("Music Slider", true, true)
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onready var sound_slider = find_node("SFX Slider", true, true)
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onready var theme_buttons = find_node("Buttons", true, true).get_children()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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OptionsController.load_options()
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find_next_valid_focus().grab_focus()
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master_slider.value = db2linear(OptionsController.get_mas_volume())
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music_slider.value = db2linear(OptionsController.get_mus_volume())
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sound_slider.value = db2linear(OptionsController.get_sfx_volume())
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func _on_Button_pressed():
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AudioBus.emit_signal("button_clicked")
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queue_free()
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#MessageBus.emit_signal("change_scene", "Title")
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func _on_Master_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "mas_vol")
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func _on_Music_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "mus_vol")
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func _on_SFX_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "sfx_vol")
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func _on_Light_pressed():
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_theme("light")
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func _on_Dark_pressed():
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_theme("dark")
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