mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
97 lines
2.7 KiB
GDScript
97 lines
2.7 KiB
GDScript
extends Node
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# Emitted when the player is ready
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signal player_ready
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# Preloaded assets, to be used later
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# Path to Board class, for instantiating new Boards in code
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var Board = preload("res://scenes/Game/Board.tscn")
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# Path to Setup menu, so the player may set up their Board
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var Setup = preload("res://scenes/Game/Setup.tscn")
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# Path to Fire menu, so the player may fire on the opponent
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var Fire = preload("res://scenes/Game/Fire.tscn")
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# Members
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var pid # Player ID
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var board # Board
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var fire_at_position # Position to fire at
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Set the player ID according to which network peer ID we are
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pid = int(name)
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func set_up_begin():
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var setup = Setup.instance()
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setup.connect("board_ready", self, "set_up")
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add_child(setup)
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board = Board.instance()
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# Member functions:
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# hit: Called when opponent fires on us.
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# Update internal state, and return hit/miss/sunk
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func hit(pos):
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var res = board.hit(pos)
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return res
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# mark: Called when the opponent returns hit/miss/sunk
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# Update internal state, return ack/nak
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func mark(pos, value):
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# Mark the position on the top board
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board.fire(pos, value)
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# place_ship: called when ships are placed.
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# forwards Ship locations to the Board, so that it may construct a ship
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# ship: a list of ship properties {position, orientation, size, variant}
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func place_ship(pos, size, orientation, variant):
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board.place_ship(pos, size, orientation, variant)
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# setup: set up the board given the placed ship locations
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# Places each ship onto the board
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# ships: a list of lists of ship properties [[position, orientation, size, variant], ...]
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func set_up(ships):
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# Place all the ships
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for i in ships:
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place_ship(i[0], i[1], i[2], i[3])
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# Add the board to the tree
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add_child(board)
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emit_signal("player_ready")
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# turn_start: start player's turn
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# Initiates the player's turn, and blocks until the player selects a location to fire upon
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# returns: fire = [player id, target coordinates]
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func turn_start():
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print("turn_start")
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var fire = Fire.instance()
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add_child(fire)
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yield(fire, "fire_at")
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while not fire_at_position:
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pass
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var target = fire_at_position
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fire_at_position = null
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return target
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# getBoard: returns the player's board
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# returns: board
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func getBoard():
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return board
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# forfeit: ends game for player
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# Sinks all ships
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# Ensures there are no ships left behind
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func forfeit():
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for i in 10:
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for j in 10:
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# Hit the board
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hit(Vector2(i, j))
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# getShipCount: get the number of ships the player has left alive
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func getShipCount():
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return board.get_ship_count()
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func _on_fire_at(pos):
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fire_at_position = pos
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