mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
29 lines
858 B
GDScript
29 lines
858 B
GDScript
extends Control
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
pass # Replace with function body.
|
|
|
|
# Signal to pass the fire location back to yet-unknown nodes
|
|
signal fire_at
|
|
|
|
func _on_Fire_pressed():
|
|
var crosshair = get_node("Crosshair")
|
|
# Check if the crosshair is in a valid position
|
|
if crosshair.validate_position(crosshair.position) == true:
|
|
var crosshair_pos = crosshair.world_to_board_space(crosshair.position)
|
|
# fires at position
|
|
print("Fire at position: ", crosshair_pos)
|
|
emit_signal("fire_at", crosshair_pos)
|
|
# Close the Firing menu
|
|
queue_free()
|
|
else:
|
|
#if invalid position popup appears
|
|
var dialog = get_node("FireDialog")
|
|
dialog.popup_centered()
|
|
pass # Replace with function body.
|
|
|
|
func _on_FireDialog_confirmed():
|
|
get_node("Crosshair").visible = true
|
|
pass # Replace with function body.
|