extends Node # Path to Player class, for instantiating new Players in code var Player = "res://script/game/Gameplay/Player.gd" # Array of instances of the Player class; stores the Players var players # = player1, player2, ... # turn counter var turn = 0 # Variable transporting hit state between players var hit = false # Variable tracking whether a game is multiplayer (so that the correct Player type can be spawned) # TODO: Multiplayer var is_multiplayer = false # Called when the node enters the scene tree for the first time. func _ready(): game_start() # Member functions: # game_start: starts the game func game_start(): pass # victory_screen: display the victory screen func victory_screen(): pass # display_turn(): display which turn it is on the screen func display_turn(): pass