extends Control # Declare member variables here: # Called when the node enters the scene tree for the first time. func _ready(): $VBoxContainer/Singleplayer.grab_focus() func _on_Singleplayer_pressed(): MessageBus.emit_signal("change_scene", "Singleplayer") func _on_Multiplayer_pressed(): MessageBus.emit_signal("change_scene", "Multiplayer") func _on_Options_pressed(): MessageBus.emit_signal("change_scene", "Options") func _on_Quit_pressed(): MessageBus.emit_signal("quit")