extends Control onready var master_slider = find_node("Master Slider", true, true) onready var music_slider = find_node("Music Slider", true, true) onready var sound_slider = find_node("SFX Slider", true, true) onready var theme_buttons = find_node("Buttons", true, true).get_children() var light_theme = load("res://light_theme.tres") var dark_theme = load("res://dark_theme.tres") # Called when the node enters the scene tree for the first time. func _ready(): OptionsController.load_options() find_next_valid_focus().grab_focus() master_slider.value = db2linear(OptionsController.get_mas_volume()) music_slider.value = db2linear(OptionsController.get_mus_volume()) sound_slider.value = db2linear(OptionsController.get_sfx_volume()) var _errno = 0; _errno += OptionsController.connect("change_theme", self, "_on_change_theme") _on_change_theme(OptionsController.get_theme()) func _on_Button_pressed(): AudioBus.emit_signal("button_clicked") queue_free() #MessageBus.emit_signal("change_scene", "Title") func _on_Master_Slider_value_changed(value): value = linear2db(value) AudioBus.emit_signal("button_clicked") OptionsController.set_vol(value, "mas_vol") func _on_Music_Slider_value_changed(value): value = linear2db(value) AudioBus.emit_signal("button_clicked") OptionsController.set_vol(value, "mus_vol") func _on_SFX_Slider_value_changed(value): value = linear2db(value) AudioBus.emit_signal("button_clicked") OptionsController.set_vol(value, "sfx_vol") func _on_Light_pressed(): AudioBus.emit_signal("button_clicked") OptionsController.set_theme("light") func _on_Dark_pressed(): AudioBus.emit_signal("button_clicked") OptionsController.set_theme("dark") func _on_change_theme(theme): if theme == "light": self.set_theme(light_theme) elif theme == "dark": self.set_theme(dark_theme)