extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): if find_next_valid_focus(): find_next_valid_focus().grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Forfeit_pressed(): queue_free(); MessageBus.emit_signal("change_scene", "Title")