extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): var _errno = 0 _errno += AudioBus.connect("button_clicked", self, "_button_clicked") _errno += AudioBus.connect("ship_hit", self, "_ship_hit") _errno += AudioBus.connect("ship_missed", self, "_ship_missed") _errno += AudioBus.connect("ship_sunk", self, "_ship_sunk") func _button_clicked(): $buttonSFX.play() func _ship_hit(): $shipHitSFX.play() func _ship_missed(): $shipMissedSFX.play() func _ship_sunk(): $shipSunkSFX.play() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass