extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): $VBoxContainer/Singleplayer.grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Singleplayer_pressed(): get_tree().change_scene("res://scenes/Gameplay.tscn") func _on_Multiplayer_pressed(): get_tree().change_scene("res://scenes/Gameplay.tscn") func _on_Options_pressed(): get_tree().change_scene("res://scenes/Options.tscn") func _on_Quit_pressed(): get_tree().quit()