extends Control signal exit_main # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_restart_button_down(): AudioBus.emit_signal("button_clicked") #MessageBus.emit_signal("change_scene", "Multiplayer") pass # Replace with function body. # returns player(s) back to main menu func _on_exit_to_main_button_down(): AudioBus.emit_signal("button_clicked") #MessageBus.emit_signal("change_scene", "Title") emit_signal("exit_main")