extends Node # This is the rendered element of a "ship", generated when the game transitions from the placing state to the gameplay state # enum Orientation {X = 1, Y = 0} var size = 0 # Size of ship in units var position # Coordinates of ship's center. Ship extends [-(size-1 >> 1), (size/2 >> 1)] var sunk = false var orientation = false # index into ship sprite table var texture = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func getSize(): return size func getPosition(): return position func getOrientation(): return orientation func getSunk(): return sunk func setSunk(): sunk = true func _init(in_position = Vector2(0,0), in_size = 2, in_orientation = Orientation.X): position = in_position size = in_size orientation = in_orientation