extends Node var players # = player1, player2, ... var turnCount = 0 var wasHit = false var isMultiplayer = false # Called when the node enters the scene tree for the first time. func _ready(): gameStart() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func gameStart(): pass func victoryScreen(): pass func displayTurn(): pass