extends Node var bottomBoard # Player board var topBoard # Opponent board var ships # list of Ships var shipCount # number of 'active' (un-sunk) ships # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func getState(): pass func placeShip(): pass func getBottomBoard(): pass func getShipCount(): pass