extends TextEdit # Called when the node enters the scene tree for the first time. func _ready(): var _errno = MessageBus.connect("print_console", self, "_on_Debug_print_text") pass # Replace with function body. func _on_Debug_print_text(text): insert_text_at_cursor(text) func _on_Debug_clear_out(): cursor_set_line(0) cursor_set_column(0) text = "";