extends Control # Scenes var title_screen var gameplay var options var debug_menu var debug_enabled = true # Called when the node enters the scene tree for the first time. func _ready(): # Connect to signals MessageBus.connect("change_scene", self, "_on_change_scene") MessageBus.connect("quit", self, "_on_quit_request") MessageBus.connect("return_to_title", self, "_on_title_request") # Create the scenes title_screen = preload("res://scenes/Title Screen.tscn") gameplay = preload("res://scenes/Gameplay.tscn") options = preload("res://scenes/Options.tscn") debug_menu = preload("res://scenes/Debug Menu.tscn") if (debug_enabled): add_child(debug_menu.instance()) _on_change_scene("Title") func _on_change_scene(scene): match scene: "Singleplayer": add_child(gameplay.instance()) "Multiplayer": add_child(gameplay.instance()) "Options": add_child(options.instance()) "Title": add_child(title_screen.instance()) func _on_quit_request(): get_tree().quit() func _on_title_request(): get_tree().change_scene("res://scenes/Options.tscn")