extends Control var light_theme = load("res://light_theme.tres") var dark_theme = load("res://dark_theme.tres") # Called when the node enters the scene tree for the first time. func _ready(): $VBoxContainer/Singleplayer.grab_focus() var _errno = 0; _errno += OptionsController.connect("change_theme", self, "_on_change_theme") _on_change_theme(OptionsController.get_theme()) func _on_Singleplayer_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("change_scene", "Gameplay") queue_free() func _on_Multiplayer_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("change_scene", "Multiplayer") queue_free() func _on_Options_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("change_scene", "Options") queue_free() func _on_Credits_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("change_scene", "Credits") queue_free() func _on_Quit_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("quit") queue_free() func _on_change_theme(theme): if theme == "light": self.set_theme(light_theme) elif theme == "dark": self.set_theme(dark_theme)