extends Control # Called when the node enters the scene tree for the first time. func _ready(): $VBoxContainer/Singleplayer.grab_focus() func _on_Singleplayer_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("change_scene", "Singleplayer") queue_free() func _on_Multiplayer_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("change_scene", "Multiplayer") queue_free() func _on_Options_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("change_scene", "Options") queue_free() func _on_Quit_pressed(): AudioBus.emit_signal("button_clicked") MessageBus.emit_signal("quit") queue_free()