extends Control # Path to Board class, for instantiating new Boards in code var Board = preload("res://scenes/Game/Board.tscn") # Sidnals # request to return to lobby signal end_game # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Reveal a list of ships func reveal_ships(ships:Array): var board = Board.instance() add_child(board); for ship in ships: board.callv("place_ship", ship) func set_win(won:bool): var Text = find_node("Text") if won: Text.text = "You win!" else: Text.text = "You lose" # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Restart_pressed(): AudioBus.emit_signal("button_clicked") emit_signal("end_game") # returns player(s) back to main menu func _on_Exit_to_Title_pressed(): AudioBus.emit_signal("button_clicked") # Disconnect from peer Net.disconnect_host() # Force return to title MessageBus.emit_signal("return_to_title")