mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
All: General code cleanup
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@@ -9,7 +9,6 @@ var hits
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# Called when the node enters the scene tree for the first time.
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func _ready():
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print("Fire: _ready()")
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for x in 10:
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for y in 10:
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texture(Vector2(x,y))
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@@ -6,17 +6,12 @@ extends Control
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enum {MISS = -1, READY = 0, HIT = 1, SUNK = 2, LOST = 3}
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# Signals
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signal fire # fire(position)
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signal hit # hit (state): see Miss/Ready/Hit/Sunk enum in Board.gd)
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signal miss
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signal loss
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signal forfeit
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# Sent when game is ready
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signal game_ready
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# Path to Player class, for instantiating new Players in code
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var Player = preload("res://scenes/Game/Player.tscn")
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# Path to Victory class, which handles the victory screen
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var Victory = preload("res://scenes/Game/Victory.tscn")
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@@ -44,8 +39,8 @@ func _ready():
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# Function used to keep track of which players are ready
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func player_ready(sender):
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print("player_ready(%s), %d" % [sender, players_ready.size()])
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players_ready.append(sender)
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print_debug("%s ready (%d/%d)" % [sender, players_ready.size(), Net.peer_info.size()])
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if (players_ready.size() >= Net.peer_info.size()):
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emit_signal("game_ready")
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@@ -100,7 +95,7 @@ remote func state_win(ships):
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# play_hit_sound: Play a hit sound depending on the severity of the hit
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# value: Lost/Sunk/Hit/Miss
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sync func play_hit_sound(value):
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remote func play_hit_sound(value):
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match value:
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LOST, SUNK:
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AudioBus.emit_signal("ship_sunk")
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@@ -122,16 +117,13 @@ func mark(res):
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# _on_Net_incoming: Handle mail.
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func _on_Net_incoming(mail):
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print ("mail: ", mail, mail.size())
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if mail.size() == 3:
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print ("mail: ", mail, mail.size())
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var sender = int(mail[0])
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var message = mail[1]
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var mailtype = int(mail[2])
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printt(sender, message, mailtype)
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match mailtype:
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Net.REPLY:
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print ("got REPLY")
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print_debug ("got REPLY")
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# message is a REPLY (return value)
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match message[0]:
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# on "fire": fire(result)
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@@ -143,15 +135,15 @@ func _on_Net_incoming(mail):
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"forfeit":
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pass
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Net.READY:
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print ("got READY")
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print_debug ("got READY")
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# Add player to the ready array
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player_ready(sender)
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_:
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print ("got ", mailtype)
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# Unhandled mail type
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print_debug ("got %d?" % mailtype)
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# _on_player_ready: Player Ready signal handler
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func _on_player_ready():
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print ("_on_player_ready")
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Net.send(0, [], Net.READY)
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player_ready(Net.get_network_id())
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@@ -164,8 +156,6 @@ func victory_screen(ships, winner = true):
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var victory = Victory.instance()
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# Give it the ships received from the opponent
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victory.reveal_ships(ships)
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# Print a nice message to stdout
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print("You won!")
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# Add victory to the scene tree
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add_child(victory)
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else:
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