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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2025-02-04 12:28:35 +00:00

All: General code cleanup

This commit is contained in:
2021-11-28 02:26:00 -06:00
parent 8239c133fc
commit ff45799305
6 changed files with 26 additions and 36 deletions

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@@ -10,9 +10,9 @@ onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
# Themes
var lightmode = preload("res://assets/backgrounds/Background_Light.png")
var darkmode = preload("res://assets/backgrounds/Background_Dark.png")
var darkmode = preload("res://assets/backgrounds/Background_Dark.png")
var light_theme = load("res://light_theme.tres")
var dark_theme = load("res://dark_theme.tres")
var dark_theme = load("res://dark_theme.tres")
#flags
var power_saving = true

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@@ -9,7 +9,6 @@ var hits
# Called when the node enters the scene tree for the first time.
func _ready():
print("Fire: _ready()")
for x in 10:
for y in 10:
texture(Vector2(x,y))

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@@ -6,17 +6,12 @@ extends Control
enum {MISS = -1, READY = 0, HIT = 1, SUNK = 2, LOST = 3}
# Signals
signal fire # fire(position)
signal hit # hit (state): see Miss/Ready/Hit/Sunk enum in Board.gd)
signal miss
signal loss
signal forfeit
# Sent when game is ready
signal game_ready
# Path to Player class, for instantiating new Players in code
var Player = preload("res://scenes/Game/Player.tscn")
# Path to Victory class, which handles the victory screen
var Victory = preload("res://scenes/Game/Victory.tscn")
@@ -44,8 +39,8 @@ func _ready():
# Function used to keep track of which players are ready
func player_ready(sender):
print("player_ready(%s), %d" % [sender, players_ready.size()])
players_ready.append(sender)
print_debug("%s ready (%d/%d)" % [sender, players_ready.size(), Net.peer_info.size()])
if (players_ready.size() >= Net.peer_info.size()):
emit_signal("game_ready")
@@ -100,7 +95,7 @@ remote func state_win(ships):
# play_hit_sound: Play a hit sound depending on the severity of the hit
# value: Lost/Sunk/Hit/Miss
sync func play_hit_sound(value):
remote func play_hit_sound(value):
match value:
LOST, SUNK:
AudioBus.emit_signal("ship_sunk")
@@ -122,16 +117,13 @@ func mark(res):
# _on_Net_incoming: Handle mail.
func _on_Net_incoming(mail):
print ("mail: ", mail, mail.size())
if mail.size() == 3:
print ("mail: ", mail, mail.size())
var sender = int(mail[0])
var message = mail[1]
var mailtype = int(mail[2])
printt(sender, message, mailtype)
match mailtype:
Net.REPLY:
print ("got REPLY")
print_debug ("got REPLY")
# message is a REPLY (return value)
match message[0]:
# on "fire": fire(result)
@@ -143,15 +135,15 @@ func _on_Net_incoming(mail):
"forfeit":
pass
Net.READY:
print ("got READY")
print_debug ("got READY")
# Add player to the ready array
player_ready(sender)
_:
print ("got ", mailtype)
# Unhandled mail type
print_debug ("got %d?" % mailtype)
# _on_player_ready: Player Ready signal handler
func _on_player_ready():
print ("_on_player_ready")
Net.send(0, [], Net.READY)
player_ready(Net.get_network_id())
@@ -164,8 +156,6 @@ func victory_screen(ships, winner = true):
var victory = Victory.instance()
# Give it the ships received from the opponent
victory.reveal_ships(ships)
# Print a nice message to stdout
print("You won!")
# Add victory to the scene tree
add_child(victory)
else:

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@@ -17,7 +17,7 @@ func _on_peers_updated():
pass
func set_IP_Address_text(show):
# Print the IP address and port
# Show the IP address (or nothing)
if show:
# ip_address.text = "IP: %sPort:%s" % [Net.get_ip(), Net.DEFAULT_PORT]
ip_address.text = "IP: %s" % Net.get_ip()

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@@ -38,12 +38,13 @@ var local_info = {"name": ""}
# mail: The message received from the sender (implicitly JSON-decoded by JSONRPC)
# mail_type: Type of mail (see "Mail Types" enum above)
remote func receive(mail):
print_debug("recv: %s" % mail)
# Unpack the mail
# Uses json parser of unknown stability, how fun
mail = parse_json(mail)
# Get the sender's ID and force letter to be properly addressed
mail[0] = get_tree().get_rpc_sender_id()
# print_debug it, for posterity
print_debug("recv: ", mail)
# Add the mail to the inbox (so it can be read back later if necessary
inbox.append(mail)
# Sent it off to anything that expects mail
@@ -54,7 +55,7 @@ remote func receive(mail):
# mail: Variant of a json-encodable type (non-Object) to send
# mail_type: Type of mail (see "Mail Types" enum above)
func send(id, mail, mail_type = REPLY):
print_debug("send: %d, %s, %d" % [id, mail, mail_type])
print_debug("send: [%d, %s, %d]" % [id, mail, mail_type])
# Make the recipient receive the mail
rpc_id(id, "receive", to_json([-1, mail, mail_type]))