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Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic
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commit
fbb4ab31cd
@ -5,12 +5,13 @@ const LOCALHOST = "127.0.0.1"
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signal incoming
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signal incoming
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# Let's pretend this is actually passed from send to receive
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class Mail:
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class Mail:
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var from
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# Sender address
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var from:int
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var message
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var message
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var type
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var type:int
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func _init(f, m, t):
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enum {FROM, MESSAGE, TYPE}
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from = f; message = m; type = t
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enum {REPLY, REQUEST}
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enum {REPLY, REQUEST}
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# Store peer info in a dictionary, by player ID
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# Store peer info in a dictionary, by player ID
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@ -27,16 +28,17 @@ var inbox = []
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# Network -- handles server and client setup, and facilitates communication between the two
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# Network -- handles server and client setup, and facilitates communication between the two
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# receive: Called when an incoming message is received
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# receive: Called when an incoming message is received
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# item: The message received from the sender
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# item: The message received from the sender
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remote func receive(mail:Mail):
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sync func receive(mail):
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# Get the sender's ID and force letter to be properly addressed
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# Get the sender's ID and force letter to be properly addressed
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mail.from = get_tree().get_rpc_sender_id()
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mail[0] = get_tree().get_rpc_sender_id()
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print_debug(mail.from, mail.message, mail.type)
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# Add the mail to the inbox (so it can be read back later if necessary
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inbox.append(mail)
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# Sent it off to anything that expects mail
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# Sent it off to anything that expects mail
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emit_signal("incoming", mail)
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emit_signal("incoming", mail)
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func send(id, mail:Mail):
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func send(id, mail):
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# Make the recipient receive the mail
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# Make the recipient receive the mail
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rpc_id(id, "receive", mail)
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rpc_id(id, "receive", to_json(mail))
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# start_server: Host the game
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# start_server: Host the game
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# port: TCP port
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# port: TCP port
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