mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Fix up some stuff
This commit is contained in:
parent
a8f96eed9d
commit
fae2631637
@ -8,10 +8,13 @@ var top_board # Opponent board
|
||||
var ships # list of Ships
|
||||
var ship_count # number of 'active' (un-sunk) ships
|
||||
|
||||
# a board is square. This is its side lengths
|
||||
var board_len = 10
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
ships = []
|
||||
shipCount = 0
|
||||
ship_count = 0
|
||||
|
||||
# TODO: What state?
|
||||
func getState():
|
||||
@ -26,21 +29,26 @@ func getBottomBoard():
|
||||
pass
|
||||
|
||||
func getShipCount():
|
||||
pass
|
||||
return ship_count
|
||||
|
||||
func _init():
|
||||
# Initialize the bottom_board to a 10x10 array
|
||||
for i in range(10):
|
||||
for _row in range(board_len):
|
||||
bottom_board.append([])
|
||||
for _i in range(0, 10):
|
||||
bottom_board[i].resize(10)
|
||||
for column in bottom_board:
|
||||
column.resize(10)
|
||||
# Initialize the top_board to a 10x10 array
|
||||
for i in range(10):
|
||||
for _row in range(board_len):
|
||||
top_board.append([])
|
||||
for _i in range(0, 10):
|
||||
top_board[i].resize(10)
|
||||
for column in top_board:
|
||||
column.resize(board_len)
|
||||
|
||||
# worldspace_to_boardspace: convert a Vector2 in world-space to board-space
|
||||
func worldspace_to_boardspace(coordinate:Vector2):
|
||||
# subtract 36 to get the position relative to (0,0) on the board, and integer divide by 32
|
||||
return Vector2(int(coordinate.x - 36) >> 5, int(coordinate.y-36) >> 5)
|
||||
|
||||
# Coordinates of ship's center. Ship extends [-(size-1 >> 1), (size/2 >> 1)]
|
||||
func shiptoboard(ship:Ship):
|
||||
for i in range (ship.)
|
||||
pass
|
@ -6,7 +6,7 @@ var Board = "res://script/game/Gameplay/Board.gd"
|
||||
# Player ID of this player
|
||||
var pid
|
||||
# board (an instance of the Board class)
|
||||
var board
|
||||
onready var board = Board.new()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
|
Loading…
Reference in New Issue
Block a user