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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

Further improvements to overall system stability and other minor adjustments have been made to enhance the user exprience.

This commit is contained in:
John 2021-10-21 13:37:41 -05:00
parent 7f0b58de70
commit ecaa22771a
4 changed files with 43 additions and 4 deletions

View File

@ -68,6 +68,11 @@ ui_rotate={
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
] ]
} }
ui_fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"unicode":0,"echo":false,"script":null)
]
}
[physics] [physics]

View File

@ -109,10 +109,6 @@ margin_left = 216.0
margin_top = 160.0 margin_top = 160.0
margin_right = 424.0 margin_right = 424.0
margin_bottom = 184.0 margin_bottom = 184.0
focus_neighbour_left = NodePath("../Back")
focus_neighbour_top = NodePath("../Sliders/Volume Setting/Volume Slider")
focus_next = NodePath("../Back")
focus_previous = NodePath("../Sliders/Volume Setting/Volume Slider")
__meta__ = { __meta__ = {
"_edit_lock_": true, "_edit_lock_": true,
"_edit_use_anchors_": false "_edit_use_anchors_": false
@ -122,6 +118,11 @@ __meta__ = {
margin_right = 102.0 margin_right = 102.0
margin_bottom = 24.0 margin_bottom = 24.0
rect_min_size = Vector2( 102, 0 ) rect_min_size = Vector2( 102, 0 )
focus_neighbour_left = NodePath("../../Back")
focus_neighbour_top = NodePath("../../Sliders/Volume Setting/Volume Slider")
focus_neighbour_right = NodePath("../Dark")
focus_next = NodePath("../Dark")
focus_previous = NodePath("../../Sliders/Volume Setting/Volume Slider")
text = "Light Mode" text = "Light Mode"
[node name="Dark" type="Button" parent="Buttons"] [node name="Dark" type="Button" parent="Buttons"]
@ -129,6 +130,10 @@ margin_left = 106.0
margin_right = 208.0 margin_right = 208.0
margin_bottom = 24.0 margin_bottom = 24.0
rect_min_size = Vector2( 102, 0 ) rect_min_size = Vector2( 102, 0 )
focus_neighbour_left = NodePath("../Light")
focus_neighbour_top = NodePath("../../Sliders/Volume Setting/Volume Slider")
focus_next = NodePath("../../Back")
focus_previous = NodePath("../Light")
text = "Dark Mode" text = "Dark Mode"
[node name="Back" type="Button" parent="."] [node name="Back" type="Button" parent="."]
@ -136,6 +141,10 @@ margin_left = 16.0
margin_top = 16.0 margin_top = 16.0
margin_right = 28.0 margin_right = 28.0
margin_bottom = 36.0 margin_bottom = 36.0
focus_neighbour_left = NodePath("../Sliders/SFX Setting/SFX Slider")
focus_neighbour_top = NodePath(".")
focus_neighbour_right = NodePath(".")
focus_neighbour_bottom = NodePath("../Buttons/Light")
text = "Back" text = "Back"
__meta__ = { __meta__ = {
"_edit_lock_": true, "_edit_lock_": true,

View File

@ -23,9 +23,18 @@ func _ready():
gameplay = preload("res://scenes/Gameplay.tscn") gameplay = preload("res://scenes/Gameplay.tscn")
options = preload("res://scenes/Options.tscn") options = preload("res://scenes/Options.tscn")
debug_menu = preload("res://scenes/Debug Menu.tscn") debug_menu = preload("res://scenes/Debug Menu.tscn")
# go fullscreen
OS.window_fullscreen = true
if debug_enabled: if debug_enabled:
add_child(debug_menu.instance()) add_child(debug_menu.instance())
# Process global keybinds
func _input(event):
if event.is_action_pressed("ui_fullscreen"):
# toggle_fullscreen
OS.window_fullscreen = !OS.window_fullscreen
# Ensure the scene doesn't become empty # Ensure the scene doesn't become empty
func _process(_delta): func _process(_delta):
# Make sure there's something running # Make sure there's something running

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@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass