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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Change settings for optimal pixelness
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commit
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@ -24,7 +24,7 @@ window/size/width=640
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window/size/height=360
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window/size/height=360
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window/dpi/allow_hidpi=true
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window/dpi/allow_hidpi=true
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window/per_pixel_transparency/allowed=true
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window/per_pixel_transparency/allowed=true
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window/stretch/mode="2d"
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window/stretch/mode="viewport"
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window/stretch/aspect="keep"
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window/stretch/aspect="keep"
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[input]
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[input]
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@ -72,3 +72,4 @@ common/enable_pause_aware_picking=true
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation=0
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2d/snapping/use_gpu_pixel_snap=true
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2d/snapping/use_gpu_pixel_snap=true
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environment/default_environment="res://default_env.tres"
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environment/default_environment="res://default_env.tres"
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quality/dynamic_fonts/use_oversampling=false
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@ -6,7 +6,7 @@ var debug_transform
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var debug_active = false
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var debug_active = false
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var menu_position = 0.0
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var menu_position = 0.0
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var menu_velocity = 2
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var menu_velocity = 4
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# positions when the menu is hidden/active
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# positions when the menu is hidden/active
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var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180))
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var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180))
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@ -19,7 +19,7 @@ func _ready():
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gameplay = preload("res://scenes/Gameplay.tscn")
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gameplay = preload("res://scenes/Gameplay.tscn")
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options = preload("res://scenes/Options.tscn")
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options = preload("res://scenes/Options.tscn")
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debug_menu = preload("res://scenes/Debug Menu.tscn")
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debug_menu = preload("res://scenes/Debug Menu.tscn")
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if (debug_enabled):
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if debug_enabled:
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add_child(debug_menu.instance())
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add_child(debug_menu.instance())
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_on_change_scene("Title")
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_on_change_scene("Title")
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@ -38,4 +38,4 @@ func _on_quit_request():
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get_tree().quit()
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get_tree().quit()
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func _on_title_request():
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func _on_title_request():
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get_tree().change_scene("res://scenes/Options.tscn")
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get_tree().change_scene("res://scenes/Main.tscn")
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@ -2,6 +2,7 @@ extends Node
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# Ask for a scene change
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# Ask for a scene change
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signal change_scene(scene_name)
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signal change_scene(scene_name)
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# Ask to kill scene
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# Ask to quit the game
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# Ask to quit the game
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signal quit
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signal quit
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# Ask to return to title screen
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# Ask to return to title screen
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@ -8,24 +8,14 @@ extends Control
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func _ready():
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func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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$VBoxContainer/Singleplayer.grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Singleplayer_pressed():
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func _on_Singleplayer_pressed():
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#get_tree().change_scene("res://scenes/Gameplay.tscn")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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func _on_Multiplayer_pressed():
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func _on_Multiplayer_pressed():
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#get_tree().change_scene("res://scenes/Gameplay.tscn")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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func _on_Options_pressed():
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func _on_Options_pressed():
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#get_tree().change_scene("res://scenes/Options.tscn")
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MessageBus.emit_signal("change_scene", "Options")
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MessageBus.emit_signal("change_scene", "Options")
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func _on_Quit_pressed():
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func _on_Quit_pressed():
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#get_tree().quit()
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MessageBus.emit_signal("quit")
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MessageBus.emit_signal("quit")
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