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	Change settings for optimal pixelness
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		| @@ -24,7 +24,7 @@ window/size/width=640 | |||||||
| window/size/height=360 | window/size/height=360 | ||||||
| window/dpi/allow_hidpi=true | window/dpi/allow_hidpi=true | ||||||
| window/per_pixel_transparency/allowed=true | window/per_pixel_transparency/allowed=true | ||||||
| window/stretch/mode="2d" | window/stretch/mode="viewport" | ||||||
| window/stretch/aspect="keep" | window/stretch/aspect="keep" | ||||||
|  |  | ||||||
| [input] | [input] | ||||||
| @@ -72,3 +72,4 @@ common/enable_pause_aware_picking=true | |||||||
| quality/intended_usage/framebuffer_allocation=0 | quality/intended_usage/framebuffer_allocation=0 | ||||||
| 2d/snapping/use_gpu_pixel_snap=true | 2d/snapping/use_gpu_pixel_snap=true | ||||||
| environment/default_environment="res://default_env.tres" | environment/default_environment="res://default_env.tres" | ||||||
|  | quality/dynamic_fonts/use_oversampling=false | ||||||
|   | |||||||
| @@ -6,7 +6,7 @@ var debug_transform | |||||||
|  |  | ||||||
| var debug_active = false | var debug_active = false | ||||||
| var menu_position = 0.0 | var menu_position = 0.0 | ||||||
| var menu_velocity = 2 | var menu_velocity = 4 | ||||||
|  |  | ||||||
| # positions when the menu is hidden/active | # positions when the menu is hidden/active | ||||||
| var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180)) | var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180)) | ||||||
|   | |||||||
| @@ -19,7 +19,7 @@ func _ready(): | |||||||
| 	gameplay     = preload("res://scenes/Gameplay.tscn") | 	gameplay     = preload("res://scenes/Gameplay.tscn") | ||||||
| 	options      = preload("res://scenes/Options.tscn") | 	options      = preload("res://scenes/Options.tscn") | ||||||
| 	debug_menu   = preload("res://scenes/Debug Menu.tscn") | 	debug_menu   = preload("res://scenes/Debug Menu.tscn") | ||||||
| 	if (debug_enabled): | 	if debug_enabled: | ||||||
| 		add_child(debug_menu.instance()) | 		add_child(debug_menu.instance()) | ||||||
| 	_on_change_scene("Title") | 	_on_change_scene("Title") | ||||||
|  |  | ||||||
| @@ -38,4 +38,4 @@ func _on_quit_request(): | |||||||
| 	get_tree().quit() | 	get_tree().quit() | ||||||
| 	 | 	 | ||||||
| func _on_title_request(): | func _on_title_request(): | ||||||
| 	get_tree().change_scene("res://scenes/Options.tscn") | 	get_tree().change_scene("res://scenes/Main.tscn") | ||||||
|   | |||||||
| @@ -2,6 +2,7 @@ extends Node | |||||||
|  |  | ||||||
| # Ask for a scene change | # Ask for a scene change | ||||||
| signal change_scene(scene_name) | signal change_scene(scene_name) | ||||||
|  | # Ask to kill scene | ||||||
| # Ask to quit the game | # Ask to quit the game | ||||||
| signal quit | signal quit | ||||||
| # Ask to return to title screen | # Ask to return to title screen | ||||||
|   | |||||||
| @@ -8,24 +8,14 @@ extends Control | |||||||
| func _ready(): | func _ready(): | ||||||
| 	$VBoxContainer/Singleplayer.grab_focus() | 	$VBoxContainer/Singleplayer.grab_focus() | ||||||
|  |  | ||||||
|  |  | ||||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. |  | ||||||
| #func _process(delta): |  | ||||||
| #	pass |  | ||||||
|  |  | ||||||
|  |  | ||||||
| func _on_Singleplayer_pressed(): | func _on_Singleplayer_pressed(): | ||||||
| 	#get_tree().change_scene("res://scenes/Gameplay.tscn") |  | ||||||
| 	MessageBus.emit_signal("change_scene", "Singleplayer") | 	MessageBus.emit_signal("change_scene", "Singleplayer") | ||||||
| 	 | 	 | ||||||
| func _on_Multiplayer_pressed(): | func _on_Multiplayer_pressed(): | ||||||
| 	#get_tree().change_scene("res://scenes/Gameplay.tscn") |  | ||||||
| 	MessageBus.emit_signal("change_scene", "Multiplayer") | 	MessageBus.emit_signal("change_scene", "Multiplayer") | ||||||
|  |  | ||||||
| func _on_Options_pressed(): | func _on_Options_pressed(): | ||||||
| 	#get_tree().change_scene("res://scenes/Options.tscn") |  | ||||||
| 	MessageBus.emit_signal("change_scene", "Options") | 	MessageBus.emit_signal("change_scene", "Options") | ||||||
|  |  | ||||||
| func _on_Quit_pressed(): | func _on_Quit_pressed(): | ||||||
| 	#get_tree().quit() |  | ||||||
| 	MessageBus.emit_signal("quit") | 	MessageBus.emit_signal("quit") | ||||||
|   | |||||||
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