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	Change settings for optimal pixelness
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		| @@ -6,7 +6,7 @@ var debug_transform | ||||
|  | ||||
| var debug_active = false | ||||
| var menu_position = 0.0 | ||||
| var menu_velocity = 2 | ||||
| var menu_velocity = 4 | ||||
|  | ||||
| # positions when the menu is hidden/active | ||||
| var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180)) | ||||
|   | ||||
| @@ -19,7 +19,7 @@ func _ready(): | ||||
| 	gameplay     = preload("res://scenes/Gameplay.tscn") | ||||
| 	options      = preload("res://scenes/Options.tscn") | ||||
| 	debug_menu   = preload("res://scenes/Debug Menu.tscn") | ||||
| 	if (debug_enabled): | ||||
| 	if debug_enabled: | ||||
| 		add_child(debug_menu.instance()) | ||||
| 	_on_change_scene("Title") | ||||
|  | ||||
| @@ -38,4 +38,4 @@ func _on_quit_request(): | ||||
| 	get_tree().quit() | ||||
| 	 | ||||
| func _on_title_request(): | ||||
| 	get_tree().change_scene("res://scenes/Options.tscn") | ||||
| 	get_tree().change_scene("res://scenes/Main.tscn") | ||||
|   | ||||
| @@ -2,6 +2,7 @@ extends Node | ||||
|  | ||||
| # Ask for a scene change | ||||
| signal change_scene(scene_name) | ||||
| # Ask to kill scene | ||||
| # Ask to quit the game | ||||
| signal quit | ||||
| # Ask to return to title screen | ||||
|   | ||||
| @@ -8,24 +8,14 @@ extends Control | ||||
| func _ready(): | ||||
| 	$VBoxContainer/Singleplayer.grab_focus() | ||||
|  | ||||
|  | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| #func _process(delta): | ||||
| #	pass | ||||
|  | ||||
|  | ||||
| func _on_Singleplayer_pressed(): | ||||
| 	#get_tree().change_scene("res://scenes/Gameplay.tscn") | ||||
| 	MessageBus.emit_signal("change_scene", "Singleplayer") | ||||
| 	 | ||||
| func _on_Multiplayer_pressed(): | ||||
| 	#get_tree().change_scene("res://scenes/Gameplay.tscn") | ||||
| 	MessageBus.emit_signal("change_scene", "Multiplayer") | ||||
|  | ||||
| func _on_Options_pressed(): | ||||
| 	#get_tree().change_scene("res://scenes/Options.tscn") | ||||
| 	MessageBus.emit_signal("change_scene", "Options") | ||||
|  | ||||
| func _on_Quit_pressed(): | ||||
| 	#get_tree().quit() | ||||
| 	MessageBus.emit_signal("quit") | ||||
|   | ||||
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