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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

added a grid and made Gameplay.gd

My boats :(
This commit is contained in:
Chance Atkinson 2021-10-20 21:21:15 -05:00
parent 57d6335016
commit d23bba5498
33 changed files with 345 additions and 2 deletions

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godot_ship/Gameplay.gd Normal file
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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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[gd_scene format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
[ext_resource path="res://script/game/Gameplay.gd" type="Script" id=3]
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 0.889
margin_bottom = 39.96
margin_left = -0.5
margin_top = 1.37003
margin_right = -0.5
margin_bottom = 41.33
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="board_blue" type="Sprite" parent="."]
position = Vector2( 187, 178 )
texture = ExtResource( 1 )
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[node name="Title-Screen-Background" type="Sprite" parent="."]
show_behind_parent = true
position = Vector2( 321.081, 179.931 )
texture = ExtResource( 2 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.912
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margin_left = 0.319946
margin_top = 0.47998
margin_right = 53.3199
margin_bottom = 20.48
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Forfeit" type="Button" parent="VBoxContainer"]
margin_right = 53.0
margin_bottom = 20.0
text = "Forfeit"
[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]

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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Forfeit_pressed():
pass # Replace with function body.