1
0
mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

Lobby: Return to Host/Connect menu when connection to server unexpectedly closes

This commit is contained in:
John 2021-11-24 02:48:02 -06:00
parent ceb8df329a
commit bfd005d01c
2 changed files with 61 additions and 23 deletions

View File

@ -1,7 +1,7 @@
extends Control extends Control
# Ignore discarded return values # Ignore discarded return values
# warning-ignore:return_value_discarded # warning-ignore:return_value_discarded
onready var text = find_node("Player List") onready var player_list = find_node("Player List")
onready var ip = find_node("IP Address") onready var ip = find_node("IP Address")
# TODO: Write a function to update Player List with the list of attached players # TODO: Write a function to update Player List with the list of attached players
@ -11,7 +11,7 @@ func _on_peers_updated():
for peer in Net.peer_info: for peer in Net.peer_info:
connected_peers += ("%s\n" % Net.peer_info[peer]["name"]) connected_peers += ("%s\n" % Net.peer_info[peer]["name"])
pass pass
text.text = connected_peers.rsplit("\n", true, 1)[0].c_unescape() player_list.text = connected_peers.rsplit("\n", true, 1)[0].c_unescape()
pass pass
func set_IP_Address_text(show): func set_IP_Address_text(show):
@ -23,6 +23,7 @@ func set_IP_Address_text(show):
func _ready(): func _ready():
Net.connect("peers_updated", self, "_on_peers_updated") Net.connect("peers_updated", self, "_on_peers_updated")
Net.connect("disconnected", self, "_on_Net_disconnected")
_on_peers_updated() _on_peers_updated()
pass pass
@ -47,12 +48,18 @@ func _on_Host_Button_pressed():
# Disconnect from (or stop hosting) a game # Disconnect from (or stop hosting) a game
# Shows the host/connect buttons # Shows the host/connect buttons
func _on_Disconnect_Button_pressed(): func _on_Disconnect_Button_pressed():
# Hide "Connected Options"
show_Connected_Options(false)
# Show the host IP address
set_IP_Address_text(false)
# Disconnect # Disconnect
Net.disconnect_host() Net.disconnect_host()
# Hide "Connected Options"
show_Connected_Options(false)
# Hide the host IP address
set_IP_Address_text(false)
func _on_Net_disconnected():
# Hide "Connected Options"
show_Connected_Options(false)
# Hide the host IP address
set_IP_Address_text(false)
func _on_Change_Name_Button_pressed(): func _on_Change_Name_Button_pressed():
# Show the Change Name dialogue # Show the Change Name dialogue
@ -76,17 +83,30 @@ func _on_Connect_to_Game_confirmed():
# Show "Connected Options" # Show "Connected Options"
show_Connected_Options(true) show_Connected_Options(true)
func _on_Change_Name_confirmed():
# Get the new name
var name = find_node("Name Entry").text.split("\n")[0]
# Set it as the name
Net.change_name(name)
func _on_Exit_Lobby_pressed(): func _on_Exit_Lobby_pressed():
# Disconnect # Disconnect
if Net.connected: if Net.connected:
Net.disconnect_host() Net.disconnect_host()
# Close Lobby menu # Close Lobby menu
queue_free() queue_free()
func _on_IP_and_Port_Entry_text_entered(text):
# Split it into IP and Port segments
var ip_port = text.split(":")
# If text exists and contains valid IP address
if ip_port.size() > 0 and ip_port[0].is_valid_ip_address():
# Connect to host
var connected = Net.callv("connect_host", ip_port)
if connected == OK:
# Show "Connected Options"
show_Connected_Options(true)
# Hide the popup
find_node("Connect to Game").hide()
func _on_Name_Entry_text_entered(text):
# Change the name
Net.change_name(text)
# Hide the popup
find_node("Change Name").hide()

View File

@ -10,15 +10,15 @@ const LOCALHOST = "127.0.0.1"
# Mail types: # Mail types:
# 1: REQUEST: Message is a request for information # 1: REQUEST: Message is a request for information
# 0: REPLY: Message is a reply # 0: REPLY: Message is a reply
enum {REPLY, REQUEST} enum {REPLY, REQUEST, READY, ACK}
# Signals # Signals
# incoming(mail): Sent when there's an incoming message # incoming(mail): Sent when there's an incoming message
signal incoming signal incoming
# peers_updated(): Sent when the peer list is updated # peers_updated(): Sent when the peer list is updated
signal peers_updated signal peers_updated
# # disconnected(): Sent when unexpectedly disconnected
signal disconnected
# Variables # Variables
# inbox: Array: Message history # inbox: Array: Message history
var inbox = [] var inbox = []
@ -33,8 +33,9 @@ var local_info = {"name": ""}
# Network -- handles server and client setup, and facilitates communication between the two # Network -- handles server and client setup, and facilitates communication between the two
# receive: Receive a message (called by sender's `send` function) # receive: Receive a message (called by sender's `send` function)
# item: The message received from the sender (implicitly JSON-decoded by JSONRPC) # mail: The message received from the sender (implicitly JSON-decoded by JSONRPC)
sync func receive(mail): # mail_type: Type of mail (see "Mail Types" enum above)
remote func receive(mail):
# Get the sender's ID and force letter to be properly addressed # Get the sender's ID and force letter to be properly addressed
mail[0] = get_tree().get_rpc_sender_id() mail[0] = get_tree().get_rpc_sender_id()
# Add the mail to the inbox (so it can be read back later if necessary # Add the mail to the inbox (so it can be read back later if necessary
@ -45,10 +46,12 @@ sync func receive(mail):
# send: Send a message # send: Send a message
# id: Peer ID of the recipient # id: Peer ID of the recipient
# mail: Variant of a json-encodable type (non-Object) to send # mail: Variant of a json-encodable type (non-Object) to send
func send(id, mail): # mail_type: Type of mail (see "Mail Types" enum above)
func send(id, mail, mail_type = REPLY):
# Make the recipient receive the mail # Make the recipient receive the mail
rpc_id(id, "receive", to_json(mail)) rpc_id(id, "receive", to_json([-1, mail, mail_type]))
# Host
# start_host: Host the game # start_host: Host the game
# port: TCP port # port: TCP port
# max_players: Largest number of players allowed to connect at a time # max_players: Largest number of players allowed to connect at a time
@ -67,12 +70,20 @@ func start_host(port = DEFAULT_PORT, max_players = 2):
connected = true connected = true
hosting = true hosting = true
# accept_guests:
# Select whether to accept new guests
func accept_guests(accept:bool):
if hosting:
multiplayer.refuse_new_network_connections = not accept
# Guest
# connect_host: Connect to a host # connect_host: Connect to a host
func connect_host(ip = LOCALHOST, port = DEFAULT_PORT): func connect_host(ip = LOCALHOST, port = DEFAULT_PORT):
get_hostname() get_hostname()
var peer = NetworkedMultiplayerENet.new() var peer = NetworkedMultiplayerENet.new()
peer.create_client(ip, port) var ret = peer.create_client(ip, port)
get_tree().network_peer = peer get_tree().network_peer = peer
return ret
# disconnect_host # disconnect_host
func disconnect_host(): func disconnect_host():
@ -99,6 +110,7 @@ func change_name(name):
rpc("register_peer", local_info) rpc("register_peer", local_info)
pass pass
# Helper Functions
# get_hostname: Asks the host machine to provide its hostname, # get_hostname: Asks the host machine to provide its hostname,
# and if the peer name isn't set, set it to the hostname # and if the peer name isn't set, set it to the hostname
func get_hostname(): func get_hostname():
@ -125,15 +137,19 @@ func _ready():
_trash = get_tree().connect("server_disconnected", self, "_host_disconnected") _trash = get_tree().connect("server_disconnected", self, "_host_disconnected")
_trash = get_tree().connect("connection_failed", self, "_connection_fail" ) _trash = get_tree().connect("connection_failed", self, "_connection_fail" )
# Signal Handlers
func _peer_connected(id): func _peer_connected(id):
# Send peer info to remote peer # Send peer info to remote peer
rpc_id(id, "register_peer", local_info) rpc_id(id, "register_peer", local_info)
if hosting and peer_info.size() >= 2:
pass
pass pass
func _peer_disconnected(id): func _peer_disconnected(id):
# Unregister the peer locally # Unregister the peer locally
unregister_peer(id) unregister_peer(id)
if hosting and peer_info.size() < 2:
pass
pass pass
@ -147,6 +163,8 @@ func _host_connected():
func _host_disconnected(): func _host_disconnected():
# Ensure host is disconnected # Ensure host is disconnected
disconnect_host() disconnect_host()
# Send disconnection message to listeners
emit_signal("disconnected")
func _connection_fail(): func _connection_fail():
# Ensure Net state is clear # Ensure Net state is clear