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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Implement debug console drop-down (no commands just yet) and fix UI keybinds.
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@ -20,6 +20,42 @@ window/size/width=640
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window/size/height=360
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window/per_pixel_transparency/allowed=true
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[input]
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ui_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_debug={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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@ -6,28 +6,36 @@
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[node name="Debug" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -360.0
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margin_bottom = -360.0
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theme = ExtResource( 1 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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[node name="debug_canvas" type="CanvasLayer" parent="."]
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layer = 69
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offset = Vector2( 0, -360 )
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transform = Transform2D( 1, 0, 0, 1, 0, -360 )
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[node name="VBoxContainer" type="VBoxContainer" parent="debug_canvas"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -180.0
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custom_constants/separation = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEdit" type="TextEdit" parent="VBoxContainer"]
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[node name="TextEdit" type="TextEdit" parent="debug_canvas/VBoxContainer"]
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margin_right = 640.0
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margin_bottom = 144.0
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rect_min_size = Vector2( 0, 144 )
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text = "Turn 0
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Player 1: 0 ships, 0 hits, 0 misses"
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[node name="LineEdit" type="LineEdit" parent="VBoxContainer"]
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[node name="LineEdit" type="LineEdit" parent="debug_canvas/VBoxContainer"]
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margin_top = 146.0
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margin_right = 640.0
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margin_bottom = 170.0
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@ -1,8 +1,21 @@
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[gd_scene format=2]
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[gd_scene load_steps=5 format=2]
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[node name="Control" type="Control"]
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[ext_resource path="res://scenes/Debug Menu.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/Gameplay.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/Title Screen.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/Options.tscn" type="PackedScene" id=4]
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[node name="Root" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title Screen" parent="." instance=ExtResource( 3 )]
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[node name="Game" parent="." instance=ExtResource( 2 )]
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[node name="Options" parent="." instance=ExtResource( 4 )]
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[node name="Debug Menu" parent="." instance=ExtResource( 1 )]
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6
godot_ship/scenes/MultiplayerController.tscn
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6
godot_ship/scenes/MultiplayerController.tscn
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@ -0,0 +1,6 @@
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[gd_scene format=2]
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[node name="Control" type="Control"]
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -1,16 +1,35 @@
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extends Control
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# Declare member variables here.
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var debug_canvas
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var debug_transform
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var debug_active = false
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var menu_position = 0.0
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var menu_velocity = 2
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# positions when the menu is hidden/active
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var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180))
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var menu_active = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0, 0))
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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debug_canvas = get_node("debug_canvas")
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debug_transform = debug_canvas.get_transform()
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return
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _process(delta):
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if (debug_active && menu_position < 1):
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menu_position += menu_velocity * delta;
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elif (!debug_active && menu_position > 0):
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menu_position -= menu_velocity * delta;
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else:
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menu_position = round(menu_position)
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debug_canvas.set_transform(menu_hidden.interpolate_with(menu_active, menu_position))
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func _unhandled_input(event):
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if event.is_action_pressed("ui_debug"):
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# open debug menu
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debug_active = !debug_active;
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