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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Implement debug console drop-down (no commands just yet) and fix UI keybinds.

This commit is contained in:
ValliantStorme 2021-10-19 22:14:30 -05:00
parent ee3465a295
commit b12bf4a98e
5 changed files with 94 additions and 12 deletions

View File

@ -20,6 +20,42 @@ window/size/width=640
window/size/height=360
window/per_pixel_transparency/allowed=true
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
ui_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true

View File

@ -6,28 +6,36 @@
[node name="Debug" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -360.0
margin_bottom = -360.0
theme = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
[node name="debug_canvas" type="CanvasLayer" parent="."]
layer = 69
offset = Vector2( 0, -360 )
transform = Transform2D( 1, 0, 0, 1, 0, -360 )
[node name="VBoxContainer" type="VBoxContainer" parent="debug_canvas"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = -180.0
custom_constants/separation = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextEdit" type="TextEdit" parent="VBoxContainer"]
[node name="TextEdit" type="TextEdit" parent="debug_canvas/VBoxContainer"]
margin_right = 640.0
margin_bottom = 144.0
rect_min_size = Vector2( 0, 144 )
text = "Turn 0
Player 1: 0 ships, 0 hits, 0 misses"
[node name="LineEdit" type="LineEdit" parent="VBoxContainer"]
[node name="LineEdit" type="LineEdit" parent="debug_canvas/VBoxContainer"]
margin_top = 146.0
margin_right = 640.0
margin_bottom = 170.0

View File

@ -1,8 +1,21 @@
[gd_scene format=2]
[gd_scene load_steps=5 format=2]
[node name="Control" type="Control"]
[ext_resource path="res://scenes/Debug Menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Gameplay.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/Title Screen.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/Options.tscn" type="PackedScene" id=4]
[node name="Root" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title Screen" parent="." instance=ExtResource( 3 )]
[node name="Game" parent="." instance=ExtResource( 2 )]
[node name="Options" parent="." instance=ExtResource( 4 )]
[node name="Debug Menu" parent="." instance=ExtResource( 1 )]

View File

@ -0,0 +1,6 @@
[gd_scene format=2]
[node name="Control" type="Control"]
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -1,16 +1,35 @@
extends Control
# Declare member variables here.
var debug_canvas
var debug_transform
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var debug_active = false
var menu_position = 0.0
var menu_velocity = 2
# positions when the menu is hidden/active
var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180))
var menu_active = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0, 0))
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
debug_canvas = get_node("debug_canvas")
debug_transform = debug_canvas.get_transform()
return
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _process(delta):
if (debug_active && menu_position < 1):
menu_position += menu_velocity * delta;
elif (!debug_active && menu_position > 0):
menu_position -= menu_velocity * delta;
else:
menu_position = round(menu_position)
debug_canvas.set_transform(menu_hidden.interpolate_with(menu_active, menu_position))
func _unhandled_input(event):
if event.is_action_pressed("ui_debug"):
# open debug menu
debug_active = !debug_active;