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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic
This commit is contained in:
commit
a64114da0f
@ -26,12 +26,15 @@ bus = "SFX"
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[node name="shipHitSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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volume_db = -10.0
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bus = "SFX"
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[node name="shipMissedSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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volume_db = -5.0
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bus = "SFX"
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[node name="shipSunkSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 6 )
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volume_db = -10.0
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bus = "SFX"
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@ -58,10 +58,9 @@ focus_neighbour_top = NodePath("../../../Back")
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focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
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focus_next = NodePath("../../Volume Setting/Volume Slider")
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focus_previous = NodePath("../../../Back")
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min_value = -25.0
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max_value = 0.0
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max_value = 1.0
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step = 0.05
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -90,10 +89,9 @@ focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
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focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
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focus_next = NodePath("../../../Buttons/Dark")
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focus_previous = NodePath("../../SFX Setting/SFX Slider")
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min_value = -50.0
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max_value = 0.0
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max_value = 1.0
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step = 0.05
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -117,10 +115,9 @@ margin_left = 64.0
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margin_top = 48.0
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margin_right = 208.0
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margin_bottom = 64.0
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min_value = -50.0
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max_value = 0.0
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max_value = 1.0
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step = 0.05
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -10,9 +10,9 @@ onready var theme_buttons = find_node("Buttons", true, true).get_children()
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func _ready():
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OptionsController.load_options()
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find_next_valid_focus().grab_focus()
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master_slider.value = OptionsController.get_mas_volume()
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music_slider.value = OptionsController.get_mus_volume()
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sound_slider.value = OptionsController.get_sfx_volume()
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master_slider.value = db2linear(OptionsController.get_mas_volume())
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music_slider.value = db2linear(OptionsController.get_mus_volume())
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sound_slider.value = db2linear(OptionsController.get_sfx_volume())
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func _on_Button_pressed():
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AudioBus.emit_signal("button_clicked")
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@ -20,14 +20,17 @@ func _on_Button_pressed():
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#MessageBus.emit_signal("change_scene", "Title")
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func _on_Master_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "mas_vol")
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func _on_Music_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "mus_vol")
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func _on_SFX_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "sfx_vol")
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@ -8,9 +8,9 @@ signal change_theme (theme)
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var f = File.new()
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var options_file = "user://options.save"
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var theme = "dark"
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var mas_vol = 0
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var mus_vol = 0
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var sfx_vol = 0
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var mas_vol = linear2db(1)
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var mus_vol = linear2db(1)
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var sfx_vol = linear2db(1)
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func _ready():
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load_options()
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@ -62,7 +62,7 @@ func load_options():
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mus_vol = f.get_var()
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sfx_vol = f.get_var()
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f.close()
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mas_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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