mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
When interacting with something (object or ship) and SFX is played
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388fcb9483
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@ -17,4 +17,5 @@ func _ready():
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func _on_Forfeit_pressed():
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queue_free();
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Title")
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@ -21,6 +21,7 @@ func _input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if (event.position - position).length() < click_radius:
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if not held and event.pressed:
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AudioBus.emit_signal("button_clicked")
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held = true;
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if held and not event.pressed:
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@ -106,6 +107,7 @@ func _input(event):
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if checkOriginalPos():
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return
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else:
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AudioBus.emit_signal("button_clicked")
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if originalPos == null:
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if position == originalPos:
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return
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@ -194,12 +196,14 @@ func _input(event):
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# pass
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func pickup():
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#AudioBus.emit_signal("button_clicked")
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if held:
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return
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mode = RigidBody2D.MODE_STATIC
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held = true
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func drop(impulse=Vector2.ZERO):
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#AudioBus.emit_signal("button_clicked")
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if held:
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mode = RigidBody2D.MODE_RIGID
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apply_central_impulse(impulse)
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@ -5,17 +5,21 @@ func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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func _on_Singleplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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queue_free()
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func _on_Multiplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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queue_free()
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func _on_Options_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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queue_free()
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