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https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Improve hitbox leniency, and don't allow ships to rotate into each other.
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@@ -18,12 +18,12 @@ texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0.125, 16 )
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scale = Vector2( 0.9, 0.95 )
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scale = Vector2( 0.5, 0.75 )
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0.125, 16 )
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scale = Vector2( 0.9, 0.95 )
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scale = Vector2( 0.5, 0.75 )
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shape = SubResource( 1 )
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@@ -22,5 +22,5 @@ shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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scale = Vector2( 0.9, 0.966 )
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scale = Vector2( 0.5, 0.833 )
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shape = SubResource( 1 )
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@@ -16,11 +16,11 @@ script = ExtResource( 1 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2( 0.9, 0.966 )
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scale = Vector2( 0.5, 0.875 )
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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scale = Vector2( 0.9, 0.966 )
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scale = Vector2( 0.5, 0.833 )
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shape = SubResource( 1 )
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@@ -18,12 +18,12 @@ texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 16 )
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scale = Vector2( 0.9, 0.975 )
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scale = Vector2( 0.5, 0.875 )
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, 16 )
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scale = Vector2( 0.9, 0.975 )
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scale = Vector2( 0.5, 0.875 )
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shape = SubResource( 1 )
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@@ -15,11 +15,11 @@ script = ExtResource( 1 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2( 0.9, 0.98 )
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scale = Vector2( 0.5, 0.9 )
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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scale = Vector2( 0.9, 0.98 )
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scale = Vector2( 0.5, 0.9 )
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shape = SubResource( 1 )
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