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https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Moved audio to folder in assets; Separated BGM from the master volume
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@@ -20,14 +20,10 @@ func _on_Button_pressed():
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func _on_SFX_Slider_value_changed(value):
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OptionsController.set_sfx_vol(value)
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OptionsController.save_options()
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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func _on_Volume_Slider_value_changed(value):
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OptionsController.set_mus_vol(value)
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OptionsController.save_options()
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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func _on_Light_pressed():
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OptionsController.set_theme("light")
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@@ -24,7 +24,7 @@ func set_theme(theme_name):
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emit_signal("change_theme", theme)
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func set_mus_vol(volume):
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mus_vol = volume
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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emit_signal("change_mus_volume", mus_vol)
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func set_sfx_vol(volume):
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sfx_vol = volume
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@@ -44,7 +44,7 @@ func load_options():
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mus_vol = f.get_var()
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sfx_vol = f.get_var()
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f.close()
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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# Getters
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func get_theme():
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