mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Merge branch 'main' into game-logic
Fixed critical UAF in debug menu which lead to crash.
This commit is contained in:
commit
8e9a15b6dd
@ -197,12 +197,20 @@ func history_move(rel_pos):
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func debug_print_line(string):
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emit_signal("print_text", string.c_unescape())
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# get_pwn: get the present working node if valid, otherwise cd to root
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func get_pwn():
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if !is_instance_valid(present_working_node):
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debug_print_line("Node freed, traversing to /root/\n")
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present_working_node = get_node("/root/")
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return present_working_node
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# complete_path: complete a relative or absolute path, and returns the node it refers to
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# params: path: relative or absolute path to a node
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# returns: void
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func complete_path(path):
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if path.is_rel_path(): # convert to absolute path
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path = String(present_working_node.get_path()) + "/" + path
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path = String(get_pwn().get_path()) + "/" + path
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var node = get_node(path)
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if node:
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return node
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@ -321,7 +329,7 @@ func listify_string(string):
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func command_start (command):
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if command.size() > 1:
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var pack = load("res://scenes/" + command[1] + ".tscn");
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present_working_node.add_child(pack.instance());
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get_pwn().add_child(pack.instance());
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debug_print_line("started '" + command[1] + "'\n")
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else:
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debug_print_line(get_usage(command[0]))
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@ -329,7 +337,7 @@ func command_start (command):
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# stop: kills a child of current working node
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func command_kill (command):
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if command.size() > 1:
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var node = present_working_node.find_node(command[1], false, false)
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var node = get_pwn().find_node(command[1], false, false)
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if node:
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if String(node.get_path()).match("*Debug*"):
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debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n")
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@ -347,7 +355,7 @@ func command_list (command):
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if (command.size() > 1):
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node = complete_path(command[1])
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if (!node):
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node = present_working_node
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node = get_pwn()
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var children = node.get_children()
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var names = []
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for i in range (children.size()):
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@ -386,7 +394,7 @@ func command_clear (_command):
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# pwd: print the present working node's path
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func command_pwd (_command):
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debug_print_line(String(present_working_node.get_path()) + "\n")
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debug_print_line(String(get_pwn().get_path()) + "\n")
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# cd: change the present working node
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func command_cd (command):
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@ -429,8 +437,8 @@ func command_call(command):
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var call_cmd = command[1].split(' ', true, 1)
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if call_cmd.size() > 1:
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call_args = call_cmd[1].split(' ', false, 0)
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if present_working_node.has_method(call_cmd[0]):
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call_ret = present_working_node.callv(call_cmd[0], call_args)
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if get_pwn().has_method(call_cmd[0]):
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call_ret = get_pwn().callv(call_cmd[0], call_args)
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else:
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debug_print_line("We're sorry, but your call could not be completed as dialed.\n"
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+ "Please hang up and try your call again.\n")
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@ -445,7 +453,7 @@ func command_exec(command):
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var res
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var err = expression.parse(command[1])
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if err == OK:
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res = expression.execute([], present_working_node, false);
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res = expression.execute([], get_pwn(), false);
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if expression.has_execute_failed():
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debug_print_line(command[0] + ": command not found: " + command[1])
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res = ""
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@ -458,7 +466,7 @@ func command_exec(command):
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# listprops: list properties (variables) of present working node
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func command_listprops(_command):
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var props = ""
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var proplist = present_working_node.get_property_list()
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var proplist = get_pwn().get_property_list()
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proplist.sort_custom(self, "propSort")
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for prop in proplist:
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if prop["name"]:
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@ -474,7 +482,7 @@ func propSort(a, b):
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# getprop: get the value of a named property of the present working node
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func command_getprop(command):
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if command.size() > 1:
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var res = present_working_node.get(command[1])
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var res = get_pwn().get(command[1])
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debug_print_line(variant_to_string(res) + "\n")
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else:
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debug_print_line(get_usage(command[0]))
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@ -484,10 +492,10 @@ func command_setprop(command):
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if command.size() > 1:
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var prop = command[1].split(' ', true, 1)
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if prop.size() > 1 && prop[0].is_valid_identifier():
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var type = typeof(present_working_node.get(prop[0]))
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var type = typeof(get_pwn().get(prop[0]))
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var variant = string_to_variant(prop[1], type)
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if typeof(variant) > TYPE_NIL:
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present_working_node.set(prop[0], string_to_variant(prop[1], type))
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get_pwn().set(prop[0], string_to_variant(prop[1], type))
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else:
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debug_print_line(get_usage(command[0]))
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