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Added Options menu exit functionality
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363b32c6cc
commit
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@ -1,10 +1,12 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
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[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
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[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
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[node name="Options" type="Control"]
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[node name="Options" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -121,3 +123,5 @@ __meta__ = {
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"_edit_lock_": true,
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"_edit_lock_": true,
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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19
godot_ship/script/options/Options.gd
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19
godot_ship/script/options/Options.gd
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Button_pressed():
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queue_free()
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