diff --git a/godot_ship/script/game/moveShip.gd b/godot_ship/script/game/moveShip.gd index 0d73319..dfda3aa 100644 --- a/godot_ship/script/game/moveShip.gd +++ b/godot_ship/script/game/moveShip.gd @@ -24,10 +24,9 @@ func _input(event): if held and not event.pressed: held = false; if (position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5): - position = position.snapped(Vector2(32, 32)) + Vector2(2, 2) + position = position.snapped(Vector2(32, 32)) + Vector2(4, 4) else: position = originalPos - if event is InputEventMouseMotion and held: if snapOriginalPos == false: