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	Finish debug menu for the night.
This commit is contained in:
		| @@ -2,7 +2,7 @@ extends TextEdit | ||||
|  | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	MessageBus.connect("print_console", self, "_on_Debug_print_text") | ||||
| 	var _errno = MessageBus.connect("print_console", self, "_on_Debug_print_text") | ||||
| 	pass # Replace with function body. | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -16,23 +16,28 @@ var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-170)) | ||||
| var menu_active = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,   0)) | ||||
|  | ||||
| # signals | ||||
| signal clear_in | ||||
| signal clear_out | ||||
| signal print_text(text) | ||||
| signal clear_in  # clears the debug input | ||||
| signal clear_out # clears the debug output | ||||
| signal print_text(text) # Sends text for printing to the Out buffer | ||||
|  | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	 | ||||
| 	debug_canvas = get_node("debug_canvas") | ||||
| 	debug_transform = debug_canvas.get_transform() | ||||
| 	debug_output = get_node("debug_canvas/VBoxContainer/TextEdit") | ||||
| 	command_help([""]) | ||||
|  | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	if (debug_active && menu_position < 1): | ||||
| 		# Move the menu down | ||||
| 		menu_position += menu_velocity * delta; | ||||
| 		$debug_canvas/VBoxContainer/LineEdit.grab_focus() | ||||
| 	elif (!debug_active && menu_position > 0): | ||||
| 		# Move the menu up | ||||
| 		menu_position -= menu_velocity * delta; | ||||
| 		# Clear the input box | ||||
| 		emit_signal("clear_in") | ||||
| 	else: | ||||
| 		menu_position = round(menu_position) | ||||
| 	 | ||||
| @@ -42,6 +47,8 @@ func _input(event): | ||||
| 	if event.is_action_pressed("ui_debug"): | ||||
| 		# open debug menu | ||||
| 		debug_active = !debug_active; | ||||
| 		# Hand the keyboard focus to the next valid focus | ||||
| 		if (!debug_active): find_next_valid_focus().grab_focus() | ||||
|  | ||||
| func _on_LineEdit_text_entered(line): | ||||
| 	emit_signal("clear_in") | ||||
| @@ -82,19 +89,22 @@ func command_start (command): | ||||
|  | ||||
| #   stop: Stops scene by name of root node. | ||||
| func command_stop (command): | ||||
| 	if command.size() > 1 and command[1] != "Debug": | ||||
| 		MessageBus.emit_signal("kill_scene", command[1]) | ||||
| 		debug_print_line("kill '" + command[1] + "'\n") | ||||
| 	if command.size() > 1: | ||||
| 		if command[1] != "Debug": | ||||
| 			debug_print_line("kill '" + command[1] + "'\n") | ||||
| 			MessageBus.emit_signal("kill_scene", command[1]) | ||||
| 		else: | ||||
| 			debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n") | ||||
| 	else: | ||||
| 		debug_print_line("Usage: kill scene") | ||||
|  | ||||
| #   list: Lists names of active scenes (children of Root) | ||||
| func command_list (command): | ||||
| func command_list (_command): | ||||
| 	debug_print_line("list: ") | ||||
| 	MessageBus.emit_signal("list_scenes") | ||||
|  | ||||
| #   restart: Kills the current tree and replants Root | ||||
| func command_restart (command): | ||||
| func command_restart (_command): | ||||
| 	MessageBus.emit_signal("return_to_title") | ||||
|  | ||||
| #   print: prints a message to the in-game debug console | ||||
| @@ -115,13 +125,16 @@ func command_emit (command): | ||||
| 		0: debug_print_line( "Usage: raw_emit signal [value]\n") | ||||
|  | ||||
| #   clear: clears the debug output | ||||
| func command_clear (command): | ||||
| func command_clear (_command): | ||||
| 	emit_signal("clear_out"); | ||||
|  | ||||
| func command_tree (_command): | ||||
| 	pass | ||||
|  | ||||
| #   help: Prints help dialogue | ||||
| func command_help (command): | ||||
| 	if (command.size() == 1): | ||||
| 		debug_print_line("Ship's Commander V0.1\n") | ||||
| 		debug_print_line("Ship's Commander V 0.1\n") | ||||
| 		debug_print_line("Valid commands:\nstart, stop, list, restart, print, emit, clear, help\n") | ||||
| 	else: | ||||
| 		debug_print_line(command[1]) | ||||
| @@ -152,4 +165,4 @@ func command_help (command): | ||||
| 				debug_print_line("Prints information about a command.\n") | ||||
| 			_: | ||||
| 				debug_print_line(command[1] + "\nIsn't a valid command\n") | ||||
| 	debug_print_line("\n") | ||||
| 		debug_print_line("\n") | ||||
|   | ||||
| @@ -11,12 +11,13 @@ var debug_enabled = true | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	# Connect to signals | ||||
| 	MessageBus.connect("start_tcsn", self, "_on_scene_start_by_name") | ||||
| 	MessageBus.connect("change_scene", self, "_on_scene_start") | ||||
| 	MessageBus.connect("kill_scene",   self, "_on_scene_kill") | ||||
| 	MessageBus.connect("list_scenes",  self, "_on_scene_list") | ||||
| 	MessageBus.connect("quit",         self, "_on_quit_request") | ||||
| 	MessageBus.connect("return_to_title", self, "_on_title_request") | ||||
| 	var _errno = 0; | ||||
| 	_errno += MessageBus.connect("start_tcsn", self, "_on_scene_start_by_name") | ||||
| 	_errno += MessageBus.connect("change_scene", self, "_on_scene_start") | ||||
| 	_errno += MessageBus.connect("kill_scene",   self, "_on_scene_kill") | ||||
| 	_errno += MessageBus.connect("list_scenes",  self, "_on_scene_list") | ||||
| 	_errno += MessageBus.connect("quit",         self, "_on_quit_request") | ||||
| 	_errno += MessageBus.connect("return_to_title", self, "_on_title_request") | ||||
| 	# Create the scenes | ||||
| 	title_screen = preload("res://scenes/Title Screen.tscn") | ||||
| 	gameplay     = preload("res://scenes/Gameplay.tscn") | ||||
|   | ||||
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