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Finish debug menu for the night.

This commit is contained in:
2021-10-20 06:00:09 -05:00
committed by John
parent 4cbccbbbbe
commit 5ab1ded9f6
3 changed files with 33 additions and 19 deletions

View File

@@ -11,12 +11,13 @@ var debug_enabled = true
# Called when the node enters the scene tree for the first time.
func _ready():
# Connect to signals
MessageBus.connect("start_tcsn", self, "_on_scene_start_by_name")
MessageBus.connect("change_scene", self, "_on_scene_start")
MessageBus.connect("kill_scene", self, "_on_scene_kill")
MessageBus.connect("list_scenes", self, "_on_scene_list")
MessageBus.connect("quit", self, "_on_quit_request")
MessageBus.connect("return_to_title", self, "_on_title_request")
var _errno = 0;
_errno += MessageBus.connect("start_tcsn", self, "_on_scene_start_by_name")
_errno += MessageBus.connect("change_scene", self, "_on_scene_start")
_errno += MessageBus.connect("kill_scene", self, "_on_scene_kill")
_errno += MessageBus.connect("list_scenes", self, "_on_scene_list")
_errno += MessageBus.connect("quit", self, "_on_quit_request")
_errno += MessageBus.connect("return_to_title", self, "_on_title_request")
# Create the scenes
title_screen = preload("res://scenes/Title Screen.tscn")
gameplay = preload("res://scenes/Gameplay.tscn")