mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Added button to go in and out of credits
This commit is contained in:
parent
f57f6acb9a
commit
50ad9a2539
@ -1,7 +1,7 @@
|
|||||||
[gd_scene load_steps=6 format=2]
|
[gd_scene load_steps=6 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
|
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
|
||||||
[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
|
[ext_resource path="res://script/credits/Credits.gd" type="Script" id=2]
|
||||||
[ext_resource path="res://light_theme.tres" type="Theme" id=3]
|
[ext_resource path="res://light_theme.tres" type="Theme" id=3]
|
||||||
|
|
||||||
[sub_resource type="DynamicFont" id=1]
|
[sub_resource type="DynamicFont" id=1]
|
||||||
@ -269,4 +269,4 @@ __meta__ = {
|
|||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[connection signal="pressed" from="Back" to="." method="_on_Button_pressed"]
|
[connection signal="pressed" from="Back" to="." method="_on_Back_pressed"]
|
||||||
|
@ -50,10 +50,16 @@ margin_right = 160.0
|
|||||||
margin_bottom = 80.0
|
margin_bottom = 80.0
|
||||||
text = "Options"
|
text = "Options"
|
||||||
|
|
||||||
[node name="Quit" type="Button" parent="VBoxContainer"]
|
[node name="Credits" type="Button" parent="VBoxContainer"]
|
||||||
margin_top = 84.0
|
margin_top = 84.0
|
||||||
margin_right = 160.0
|
margin_right = 160.0
|
||||||
margin_bottom = 108.0
|
margin_bottom = 108.0
|
||||||
|
text = "Credits"
|
||||||
|
|
||||||
|
[node name="Quit" type="Button" parent="VBoxContainer"]
|
||||||
|
margin_top = 112.0
|
||||||
|
margin_right = 160.0
|
||||||
|
margin_bottom = 136.0
|
||||||
focus_neighbour_bottom = NodePath("../Singleplayer")
|
focus_neighbour_bottom = NodePath("../Singleplayer")
|
||||||
text = "Quit"
|
text = "Quit"
|
||||||
|
|
||||||
@ -82,4 +88,5 @@ __meta__ = {
|
|||||||
[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
|
[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
|
||||||
[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
|
[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
|
||||||
[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
|
[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
|
||||||
|
[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
|
||||||
[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
|
[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
|
||||||
|
@ -4,6 +4,7 @@ extends Control
|
|||||||
onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
|
onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
|
||||||
onready var Game = preload("res://scenes/Game/Game.tscn" )
|
onready var Game = preload("res://scenes/Game/Game.tscn" )
|
||||||
onready var Options = preload("res://scenes/Options.tscn" )
|
onready var Options = preload("res://scenes/Options.tscn" )
|
||||||
|
onready var Credits = preload("res://scenes/Credits.tscn" )
|
||||||
onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
|
onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
|
||||||
|
|
||||||
# Themes
|
# Themes
|
||||||
@ -71,6 +72,10 @@ func _on_scene_start(scene):
|
|||||||
instance = Options.instance()
|
instance = Options.instance()
|
||||||
add_child (instance)
|
add_child (instance)
|
||||||
return true
|
return true
|
||||||
|
"Credits":
|
||||||
|
instance = Credits.instance()
|
||||||
|
add_child (instance)
|
||||||
|
return true
|
||||||
"Title":
|
"Title":
|
||||||
instance = Title_Screen.instance()
|
instance = Title_Screen.instance()
|
||||||
add_child (instance)
|
add_child (instance)
|
||||||
|
22
godot_ship/script/credits/Credits.gd
Normal file
22
godot_ship/script/credits/Credits.gd
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_Back_pressed():
|
||||||
|
AudioBus.emit_signal("button_clicked")
|
||||||
|
queue_free()
|
||||||
|
pass # Replace with function body.
|
@ -25,6 +25,11 @@ func _on_Options_pressed():
|
|||||||
MessageBus.emit_signal("change_scene", "Options")
|
MessageBus.emit_signal("change_scene", "Options")
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
|
func _on_Credits_pressed():
|
||||||
|
AudioBus.emit_signal("button_clicked")
|
||||||
|
MessageBus.emit_signal("change_scene", "Credits")
|
||||||
|
queue_free()
|
||||||
|
|
||||||
func _on_Quit_pressed():
|
func _on_Quit_pressed():
|
||||||
AudioBus.emit_signal("button_clicked")
|
AudioBus.emit_signal("button_clicked")
|
||||||
MessageBus.emit_signal("quit")
|
MessageBus.emit_signal("quit")
|
||||||
|
Loading…
Reference in New Issue
Block a user