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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Added button to go in and out of credits
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commit
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@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
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[ext_resource path="res://script/credits/Credits.gd" type="Script" id=2]
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[ext_resource path="res://light_theme.tres" type="Theme" id=3]
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[ext_resource path="res://light_theme.tres" type="Theme" id=3]
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[sub_resource type="DynamicFont" id=1]
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[sub_resource type="DynamicFont" id=1]
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@ -269,4 +269,4 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[connection signal="pressed" from="Back" to="." method="_on_Button_pressed"]
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[connection signal="pressed" from="Back" to="." method="_on_Back_pressed"]
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@ -50,10 +50,16 @@ margin_right = 160.0
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margin_bottom = 80.0
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margin_bottom = 80.0
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text = "Options"
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text = "Options"
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[node name="Quit" type="Button" parent="VBoxContainer"]
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[node name="Credits" type="Button" parent="VBoxContainer"]
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margin_top = 84.0
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margin_top = 84.0
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margin_right = 160.0
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margin_right = 160.0
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margin_bottom = 108.0
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margin_bottom = 108.0
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text = "Credits"
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[node name="Quit" type="Button" parent="VBoxContainer"]
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margin_top = 112.0
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margin_right = 160.0
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margin_bottom = 136.0
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focus_neighbour_bottom = NodePath("../Singleplayer")
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focus_neighbour_bottom = NodePath("../Singleplayer")
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text = "Quit"
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text = "Quit"
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@ -82,4 +88,5 @@ __meta__ = {
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[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
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[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
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[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
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[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
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[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
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@ -4,6 +4,7 @@ extends Control
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onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
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onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
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onready var Game = preload("res://scenes/Game/Game.tscn" )
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onready var Game = preload("res://scenes/Game/Game.tscn" )
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onready var Options = preload("res://scenes/Options.tscn" )
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onready var Options = preload("res://scenes/Options.tscn" )
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onready var Credits = preload("res://scenes/Credits.tscn" )
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onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
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onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
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# Themes
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# Themes
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@ -71,6 +72,10 @@ func _on_scene_start(scene):
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instance = Options.instance()
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instance = Options.instance()
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add_child (instance)
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add_child (instance)
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return true
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return true
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"Credits":
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instance = Credits.instance()
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add_child (instance)
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return true
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"Title":
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"Title":
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instance = Title_Screen.instance()
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instance = Title_Screen.instance()
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add_child (instance)
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add_child (instance)
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22
godot_ship/script/credits/Credits.gd
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22
godot_ship/script/credits/Credits.gd
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@ -0,0 +1,22 @@
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Back_pressed():
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AudioBus.emit_signal("button_clicked")
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queue_free()
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pass # Replace with function body.
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@ -25,6 +25,11 @@ func _on_Options_pressed():
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MessageBus.emit_signal("change_scene", "Options")
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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queue_free()
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func _on_Credits_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Credits")
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queue_free()
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func _on_Quit_pressed():
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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MessageBus.emit_signal("quit")
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