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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2025-02-04 12:28:35 +00:00

Added button to go in and out of credits

This commit is contained in:
hpham474
2021-11-22 22:35:28 -06:00
parent f57f6acb9a
commit 50ad9a2539
5 changed files with 42 additions and 3 deletions

View File

@@ -4,6 +4,7 @@ extends Control
onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
onready var Game = preload("res://scenes/Game/Game.tscn" )
onready var Options = preload("res://scenes/Options.tscn" )
onready var Credits = preload("res://scenes/Credits.tscn" )
onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
# Themes
@@ -71,6 +72,10 @@ func _on_scene_start(scene):
instance = Options.instance()
add_child (instance)
return true
"Credits":
instance = Credits.instance()
add_child (instance)
return true
"Title":
instance = Title_Screen.instance()
add_child (instance)

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@@ -0,0 +1,22 @@
extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Back_pressed():
AudioBus.emit_signal("button_clicked")
queue_free()
pass # Replace with function body.

View File

@@ -25,6 +25,11 @@ func _on_Options_pressed():
MessageBus.emit_signal("change_scene", "Options")
queue_free()
func _on_Credits_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Credits")
queue_free()
func _on_Quit_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("quit")