mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Revert "When interacting with something (object or ship) and SFX is played"
This reverts commit a2a0607364
.
This commit is contained in:
parent
a2a0607364
commit
4eb6a6cad4
@ -17,5 +17,4 @@ func _ready():
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func _on_Forfeit_pressed():
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func _on_Forfeit_pressed():
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queue_free();
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queue_free();
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Title")
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MessageBus.emit_signal("change_scene", "Title")
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@ -21,7 +21,6 @@ func _input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if (event.position - position).length() < click_radius:
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if (event.position - position).length() < click_radius:
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if not held and event.pressed:
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if not held and event.pressed:
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AudioBus.emit_signal("button_clicked")
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held = true;
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held = true;
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if held and not event.pressed:
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if held and not event.pressed:
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@ -107,7 +106,6 @@ func _input(event):
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if checkOriginalPos():
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if checkOriginalPos():
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return
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return
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else:
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else:
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AudioBus.emit_signal("button_clicked")
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if originalPos == null:
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if originalPos == null:
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if position == originalPos:
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if position == originalPos:
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return
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return
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@ -196,14 +194,12 @@ func _input(event):
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# pass
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# pass
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func pickup():
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func pickup():
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#AudioBus.emit_signal("button_clicked")
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if held:
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if held:
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return
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return
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mode = RigidBody2D.MODE_STATIC
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mode = RigidBody2D.MODE_STATIC
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held = true
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held = true
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func drop(impulse=Vector2.ZERO):
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func drop(impulse=Vector2.ZERO):
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#AudioBus.emit_signal("button_clicked")
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if held:
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if held:
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mode = RigidBody2D.MODE_RIGID
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mode = RigidBody2D.MODE_RIGID
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apply_central_impulse(impulse)
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apply_central_impulse(impulse)
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@ -5,21 +5,17 @@ func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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$VBoxContainer/Singleplayer.grab_focus()
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func _on_Singleplayer_pressed():
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func _on_Singleplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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queue_free()
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queue_free()
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func _on_Multiplayer_pressed():
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func _on_Multiplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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queue_free()
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queue_free()
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func _on_Options_pressed():
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func _on_Options_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Options")
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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queue_free()
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func _on_Quit_pressed():
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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MessageBus.emit_signal("quit")
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queue_free()
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queue_free()
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