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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

Improve flags slightly

This commit is contained in:
John 2021-11-08 13:41:55 -06:00
parent c1f49fd7bf
commit 4c66fd7a90

View File

@ -6,6 +6,7 @@ onready var gameplay = preload("res://scenes/Gameplay.tscn" )
onready var options = preload("res://scenes/Options.tscn" ) onready var options = preload("res://scenes/Options.tscn" )
onready var debug_menu = preload("res://scenes/Debug Menu.tscn" ) onready var debug_menu = preload("res://scenes/Debug Menu.tscn" )
#flags
var power_saving = true var power_saving = true
var debug_enabled = true var debug_enabled = true
var start_fullscreen = false var start_fullscreen = false
@ -21,11 +22,9 @@ func _ready():
_errno += MessageBus.connect("quit" , self, "_on_quit_request" ) _errno += MessageBus.connect("quit" , self, "_on_quit_request" )
_errno += MessageBus.connect("return_to_title", self, "_on_title_request" ) _errno += MessageBus.connect("return_to_title", self, "_on_title_request" )
# go fullscreen # go fullscreen
if power_saving: OS.low_processor_usage_mode = power_saving
OS.low_processor_usage_mode = true OS.low_processor_usage_mode_sleep_usec = 6800
OS.low_processor_usage_mode_sleep_usec = 6800 OS.window_fullscreen = start_fullscreen
if start_fullscreen:
OS.window_fullscreen = true
if debug_enabled: if debug_enabled:
add_child(debug_menu.instance()) add_child(debug_menu.instance())